![]() ![]() In most cases what you remember may sound like that particular aircraft, but your memory is going to be fickle with you, it sounds right so it should be right. The hard thing with sound is that you have no really good base to compare them with except your own ears and your memory. That means the results are a win-win for both parties. But the early signs are very significant and very good, and with the collaboration of the actual aircraft developers in hand with the specialised house (in this case sound) the amalgamation of both products are as we will see here is seamless and enhance each others products in operation. No doubt this will be a developing story and it will be interesting to see where it goes. In fact now the addon to OE developers has broken big time in X-Plane in SimCoders developing addons for Carenado aircraft in the form of REP (Reality Expansion Packages) and here with sound Blue Sky Star Simulations with sound packages for JARDesign aircraft and coming soon for JRollons CRJ200 aircraft. The first approach has been there for a while in simulation, but with the rise of specialised outfits the game is changing towards now the addon market that has been a much bigger factor in FS (Flight Simulator) than X-Plane. The developer has two choices with quality sound, buy them outright on a license (very expensive, which will be added on to the cost of the aircraft) or collaborate with the specialised outfit and then allow them to sell the sound packages as a separate addon to the OE (Original Equipment) aircraft. In other words they are the new big boys in the game and they mean business. But in the last year 2015 in X-Plane there has been the shift to a more commercial approach in the addon specialist being a designer house of their own quality and are heavily branded as a creator of certain products unlike the past hobbyist approach of filling in a gap in the market. There has always been small specalised producers selling addon's for X-Plane, that is nothing new. So they have the time and the equipment to create sound packs that are levels above and far more comprehensive than any one aircraft developer can do alone. The breakthough is using third party developers who create (from real world sound) very high quality sound sets, in other words they specialise in just sound. But like the every other area that has progressed though unattainable high quality barriers in X-Plane over the last few years, sound has never really been front and center of major feature lists, but also they were mostly until now average in use. If you look through an expensive aircraft's sound library they are usually extensive, but getting extremely high quality sounds are a nightmare for developers and even then they don't live up to expectations, worse they can be downright awful no matter how carefully or how well they are created and mixed to perfection. In most cases they are, or at least the quality is usually very good. It is mostly accepted that if you buy a high end aircraft then the sounds should be perfect and are of a very high quality. Realism in sound is mostly taken for granted in simulation. Aircraft Addons : A320neo/A330-243 Sound Packs by Blue Sky Star Simulations ![]()
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